ISSN 2415-3060 (print), ISSN 2522-4972 (online)
  • 50 of 55
Up
УЖМБС 2022, 7(5): 328–334
https://doi.org/10.26693/jmbs07.05.328
Physical training and Sport. Theoretical and methodical aspects of physical education and sport

The Effect of Gamecrize Tools on Weight Loss in Female Vitubers Using the Example of Ring Fit Adventure

Sluchak O. I., Konoplyanik O. V., Sergienko Yu. M.
Abstract

The purpose of the study was to determine the effectiveness of exergaming with the use of gamecrize tools using the example of Ring Fit Adventure for weight loss in female vitubers aged 18-25 years in conditions of self-isolation. Materials and methods. A statistical analysis of the tables of the results of the first streams of vitubers by Ring Fit Adventure for 25 vloggers with a total gameplay time of 1 hour, 12 minutes, 38 seconds was carried out. Statistics were created on the number of repetitions and holding time for 7 exercises performed by streamers during the game. The overall effectiveness of using Ring Fit Adventure for weight loss was calculated based on calories burned per hour of exercise. A comparison was made with the results of a previous study on exterior mobile exergames and the results of similar studies by other scientists. Results and discussion. The average rate of burning calories per minute of training for streamers was determined at the level of 4.5 kcal, or 269.87 kcal/h. Considering the calorie content of subcutaneous fat, which is 7,716 kcal/kg, it takes 28 hours 35 minutes and 4 seconds to lose 1 kg of weight. Given that Ring Fit Adventure exercises are the equivalent of moderate-intensity exercise, no more than 250 minutes of exercise per week is recommended, which means the possibility of losing a kilogram of subcutaneous fat in 7 weeks. Of course, at the same time, the real mass loss in the intermediate stages, due to water loss, will be higher, but we are talking about the burning of adipose tissue. At the same time, a one-hour training session provides only slightly more than half of the maximum calorie deficit recommended by the World Health Organization (500 kcal/day), and it is better to train no more than 4 times a week for 1 hour 32 minutes, so that the muscles have time to rest. A study of the effectiveness of burning calories with the use of gamecrize tools was conducted using the example of Ring Fit Adventure and the result was 269.87 kcal/h, or 4.5 kcal/h per 1 kg of body weight for an average woman according to the World Health Organization standards (65 kg). Conclusion. The average rate of energy loss from outdoor mobile games, determined by a previous study, is 5.65 kcal per 1 kg of body weight, or 367.25 kcal/day (5 km). This means that walking 5 km per day using outdoor mobile games like PokemonGo is more effective than an hour's training in Ring Fit Adventure. At the same time, repetition of training with the gamecrize ring should take into account the need for breaks, because daily training of this nature will not allow the muscles to recover. However, the positive effect on joints and ligaments, as well as the burning of calories by muscles in a passive mode, make such training a fairly effective substitute for walking in conditions of self-isolation

Keywords: exergaming, gamecrize, Ring Fit Adventure, outdoor mobile games, gamification, calories, self-isolation

Full text: PDF (Ukr) 330K

References
  1. Gao Z, Zeng N, Pope ZC, Wang R, Yu F. Effects of exergaming on motor skill competence, perceived competence, and physical activity in preschool children. J Sport Health Sci. 2019;8(2):106-113. PMID: 30997256. PMCID: PMC6450920. https://doi.org/10.1016/j.jshs.2018.12.001
  2. Kirk S, Manley A. The Active Video Game Paradox. Int J Serious Games. 2020;7(1):3–21. https://doi.org/10.17083/ijsg.v7i1.341
  3. Hayre CM, Muller DJ, Scherer MJ, Eds. Virtual Reality in Health and Rehabilitation. CRC Press; 2020. 322 p. PMCID: PMC7327469. https://doi.org/10.1201/9780429351365
  4. Andreev VI, Sluchak OI, Andryushchenko MI, Mayer V. Ya. Pozytyvnyi vplyv ekserheiminhu na vidnovlennia pislia stresu ta metabolichnyi ekvivalent zadach dlia sportsmeniv i heimeriv na prykladi eksteriernykh mobilnykh ihor [The positive effect of exergaming on recovery after stress and the metabolic equivalent of tasks for athletes and gamers on the example of outdoor mobile games]. Ukr J Med Biol Sports. 2021;4(32):208-216. [Ukrainian]. https://doi.org/10.26693/jmbs06.04.208
  5. Tena-Monferrer S, Fandos-Roig J. Nintendo and covid-19: From stockout to increasing sales. In SAGE Business Cases. SAGE Publications Ltd.; 2022. https://doi.org/10.4135/9781529793864
  6. Lu C, Buruk OO, Hassan L, Nummenmaa T, Peltonen J. " Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. CEUR Workshop Proceedings; 2021. p. 70-79.
  7. Janssen I. Estimating Whether Replacing Time in Active Outdoor Play and Sedentary Video Games With Active Video Games Influences Youth's Mental Health. J Adolescent Health. 2016;59(5):517-522. PMID: 27567064. https://doi.org/10.1016/j.jadohealth.2016.07.007
  8. Sato T, Shimizu K, Shiko Y, Kawasaki Y, Orita S, Inage K, et al. Effects of Nintendo Ring Fit Adventure Exergame on Pain and Psychological Factors in Patients with Chronic Low Back Pain. Games Health J. 2021;10(3):158-164. PMID: 33891508. https://doi.org/10.1089/g4h.2020.0180
  9. Corregidor-Sánchez AI, Polonio-López B, Martin-Conty JL, Rodríguez-Hernández M, Mordillo-Mateos L, Schez-Sobrino S, et al. Exergames to Prevent the Secondary Functional Deterioration of Older Adults during Hospitalization and Isolation Periods during the COVID-19 Pandemic. Sustainability. 2021;13(14):7932. https://doi.org/10.3390/su13147932
  10. Czerwonka S, Alvarez A, McArthur V. One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames. Front Psychol. 2021;12:695258. PMID: 34925120. PMCID: PMC8675862. https://doi.org/10.3389/fpsyg.2021.695258
  11. Leonardo S, Barretto Bezerra KR, Ramos Grigio T, Darrás Ismael C, Araujo Pinholato L, Pugliesi A, et al. Protocol for a phase II, multicenter, open-label, randomized controlled trial to compare the efficacy of gamification using Nintendo Switch Ring Fit Adventure game versus standard exercise in the treatment of fibromyalgia. Princip Pract Clin Res. 2021;7(2):37–43. https://doi.org/10.21801/ppcrj.2021.72.4
  12. Comeras-Chueca C, Villalba-Heredia L, Pérez-Llera M, Lozano-Berges G, Marín-Puyalto J, Vicente-Rodríguez G, et al. Assessment of Active Video Games' Energy Expenditure in Children with Overweight and Obesity and Differences by Gender. Int J Environ Res Public Health. 2020;15:17(18):6714. PMID: 32942663. PMCID: PMC7560235. https://doi.org/10.3390/ijerph17186714
  13. CyanSarutobi [Ejercicio directo]. Ring Fit Adventure [Vtuber, Cyan Sarutobi]. 2021. Avilable from: https://youtu.be/-Zg1EoUTXIk
  14. Nyanners Nyanners Gets Sweaty in Ring Fit Adventure. 2021. Avilable from: https://youtu.be/Xojy7eXQX6M
  15. Hoku Ch. 30-Day Challenge - Day 1 [Ring Fit Adventure] | HOKU โดเนทให้โฮคุได้แล้ว ที่นี่. 2021. Avilable from: https://youtu.be/zlTkoRLoPyo
  16. Moona Hoshinova [Ring fit]. Let's workout with Ring Fit! [Moona] 2021. Avilable from: https://youtu.be/qYMd8tXMN8A
  17. Enna Alouette [RING FIT ADVENTURE]. Exercising & Reading Supas [NIJISANJI EN | Enna Alouette]. 2021. Avilable from: https://youtu.be/xm9O8HDkXms
  18. Nozomi Ch [Ring fit Adventure]. Road to PAIN. [香港VTUBER]. 2021. Avilable from: https://youtu.be/duwfWZiSDl4
  19. Webmez [WEB VTUBER]. Ring fit adventure 2021. Avilable from: https://youtu.be/jkkpA3BdL_g
  20. NoelVtuber [Ring Fit]. 2021. Avilable from: https://youtu.be/eJkwMRZSQ1o
  21. Ruru Ch [Ring Fit Adventure]. i'm ready for suffering... [EN/PH]. 2021. Avilable from: https://youtu.be/kujyDw1MSqM
  22. Millie Parfait [Ring Fit Adventures]. Cat does not work out at all NIJISANJI EN Millie Parfait. 2021. Avilable from: https://youtu.be/K0AapWHbG0I
  23. Uto Ch. It's a good day for exercise! [RingFit Adventure]. 2021. Avilable from: https://youtu.be/2onE06wstoM
  24. Petra Gurin [RING FIT ADVENTURE] zero stamina penguin [NIJISANJI EN | Petra Gurin]. 2021. Avilable from: https://youtu.be/j2rVZx2LULQ
  25. Virgil Ch [RING FIT ADVENTURE] IM GONNA DIEEE ◆ #KoMETA_VL #VTuber. 2021. Avilable from: https://youtu.be/nlT0lB3lzEI
  26. Ouro Kronii Ch [Ring Fit Adventure]. Regret 「Daydream」Avilable from: https://youtu.be/yuugsBg7EA8
  27. Mika Melatika. Anime girl yabai noises. IKZ. [Ring Fit Adventure] [nijisanji ID | Mika Melatika]. 2021. Avilable from: https://youtu.be/txX5C1S505E
  28. Sora Ch. Hololive Privated Video Archive: Sora Ring Fit Adventure. 2021. Avilable from: https://youtu.be/Tjh7KTqp8OA
  29. Clara Slimeford. Vtuber Ring Fit Adventure | Let's Fight the Gym Rat Demon! 2021. Avilable from: https://youtu.be/KhqurUUDRLw
  30. Projekt Melody. Projekt Melody Plays RING FIT ADVENTURE (Full Stream). 2021. Avilable from: https://youtu.be/-O-pU-PBQwc
  31. Amelia Watson [Ring Fit Adventure]. GETTING SWOLE AAA. 2021. Avilable from: https://youtu.be/Q_3ky2VQu6g
  32. Galnyi. VTuber VS Ring Fit Adventures! #1. 2021. Avilable from: https://youtu.be/DW1Ju7WOeDY
  33. IRyS Ch. [Ring Fit Adventure]. Journey to become FitRyS. 2021. Avilable from: https://youtu.be/udjf6fpb8q0
  34. Mana Renewal [Ring Fit Adventure]. Тестим Рингфит!!! Press F... | Mana Renewal. 2021. Avilable from: https://youtu.be/XEyhPZxFLtE
  35. Ninomae Inanis [Ring Fit Adventure]. PAIN. 2021. Avilable from: https://youtu.be/8L3ugw6yg4o
  36. Gawr Gura [RING FIT ADVENTURE]. LETS SWEAT. 2021. Avilable from: https://youtu.be/GrocXhe9W1s
  37. Annyf. foxgirl's first ring fit adventure experience (anny stream highlights). 2021. Avilable from: https://youtu.be/MQAv5UZ-ELk
  38. Kozubenko OS, Tulyeyev YuV. Biomekhanika fizychnykh vprav [Biomechanics of physical exercises]. Navchalnyi posibnyk. Mykolaiv: MNU imeni V.O. Sukhomlynskoho; 2015. 215 s. [Ukrainian]