The intensification of the educational process in higher educational institutions has led to a tendency of reducing students` physical activity. This affects negatively on their physical development, physical readiness and functional state of the organism. Therefore the relevance of preserving and promotion of students` health is growing. The development of scientific and technical progress promoted a computerization in all areas of life. Such shifts have two sides of changes in life. Firstly, increase of communication opportunities by means of computer information technologies is followed by rapid development of quantity and quality of information in all areas of life. Secondly, reducing the time, that is given to physical (motion) activity, leads to decrease of functional capabilities and physical readiness of the majority of population, especially students` youth/ The purpose of the study was to determine the impact of using information technology in the training process on the level of students’ technical level of training. Material and methods. In the research we analyzed the dynamics of technical training level of girls engaged in table tennis in the process of sport-oriented physical education. 24 girls aged 18-20 were engaged in the study. Results and discussion. The use of computer information technologies allows individualizing the process of physical education, increases the activity of students, helps intensify the learning process, increases the motivation for physical exercise and creates conditions for individual work, promotes the development of students' self-esteem, creates a comfortable environment in the process of doing physical exercises. Beneficial final result increases the efficiency of the process of physical education. There is a number of methods for the establishment of a complex concept of the structure and characteristics of the implementation of technical and tactical elements and exercises of their demonstration in the game, and the historical relationship, the use of video technology, elements of animation, using 2D-and 3D-animations combined with Flash- technologies, the use of special characters in the animated stories, use of color combinations, special effects, 2D-and 3D-animations to emphasize individual technical and tactical elements. Visualization of elements of technique and tactics, their simulating facilitates the understanding and speeds up the assimilation of teaching material. However, with sport-oriented physical education at universities use of information technology, on the one hand, must be different from similar technologies for qualified athletes, due to the nature and level of physical and special readiness of students engaged in chosen kinds of sports, and, on the other hand, must be consistent with the formation of a healthy life style and take into account the peculiarities of provided information perception by students youth. Conclusions. According to the results of the experiment with the purposeful use of information technologies in the sports-oriented physical education there was a significant improvement (p <0,001) in the training level of girls engaged table tennis.
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